VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality

I3D 2025   PACMCGIT

1 Peking University2 Graz University of Technology3 Huawei Technologies4 Carnegie Mellon University
1  2  3  4 

Video

Results

Our method allows for high-quality VR-rendering with interactive frame rates.

BibTeX

If you find our work useful, consider using a citation.

@article{Tu2025VRSplat,
    author    = {Tu, Xuechang and Radl, Lukas and Steiner, Michael and Steinberger, Markus and Kerbl, Bernhard and de la Torre, Fornando},
    title     = {{VRsplat: Fast and Robust Gaussian Splatting for Virtual Reality}},
    journal   = {Proc. ACM Comput. Graph. Interact. Tech.},
    volume    = {8},
    number    = {1},
    articleno = {1},
    year      = {2025},
}

Related Work

This work substantitates the ideas of a SIGGRAPH Asia Poster Abstract:

@inproceedings{10.1145/3681756.3697947,
                author = {Tu, Xuechang and Kerbl, Bernhard and de la Torre, Fernando},
                title = {{Fast and Robust 3D Gaussian Splatting for Virtual Reality}},
                year = {2024},
                isbn = {9798400711381},
                publisher = {Association for Computing Machinery},
                address = {New York, NY, USA},
                url = {https://doi.org/10.1145/3681756.3697947},
                doi = {10.1145/3681756.3697947},
                booktitle = {SIGGRAPH Asia 2024 Posters},
                articleno = {43},
                numpages = {3},
                series = {SA '24}
                }