Our method allows for high-quality VR-rendering with interactive frame rates.
If you find our work useful, consider using a citation.
@article{Tu2025VRSplat,
author = {Tu, Xuechang and Radl, Lukas and Steiner, Michael and Steinberger, Markus and Kerbl, Bernhard and de la Torre, Fornando},
title = {{VRsplat: Fast and Robust Gaussian Splatting for Virtual Reality}},
journal = {Proc. ACM Comput. Graph. Interact. Tech.},
volume = {8},
number = {1},
articleno = {1},
year = {2025},
}
This work substantitates the ideas of a SIGGRAPH Asia Poster Abstract:
@inproceedings{10.1145/3681756.3697947,
author = {Tu, Xuechang and Kerbl, Bernhard and de la Torre, Fernando},
title = {{Fast and Robust 3D Gaussian Splatting for Virtual Reality}},
year = {2024},
isbn = {9798400711381},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3681756.3697947},
doi = {10.1145/3681756.3697947},
booktitle = {SIGGRAPH Asia 2024 Posters},
articleno = {43},
numpages = {3},
series = {SA '24}
}